Gran Turismo 3: A-Spec (PlayStation 2) ROM/ISO editor by: Tony H
Version 1.2  7/28/2024
For Windows   (C#)

Send bug reports or comments to: t_hedstrom@yahoo.com

My site, with other programs, editors, Game Genie codes, etc...
https://codehut.gshi.org/
http://www.angelfire.com/games2/codehut/

Version 1.0 = Initial public release  (7/6/2024)
Version 1.1 = Added car performance editing  (7/13/2024)
Version 1.2 = Added new page for License editing (tracks)  (7/28/2024)


Version 1.2:
You can now edit how much time you get to qualify for all of the tracks in the License Center.  Giving yourself more time makes it much easier to get all your licenses.

Version 1.1:
Can now edit individual car performance/stats.  Lowering the weight of a car will make it accelerate much faster, have a higher top speed, will handle better, and tires will last longer.  Also added a few track numbers I accidentally left out of version 1.0 (numbers 044, 045, and 046). 

Version 1.0:
Allows you to edit lots of stuff in your Gran Turismo 3: A-Spec (PS2) ROM/ISO file, including: Track data (number of laps, how many cars you race against, license required, prize money, how much power CPU/opponent cars have), starting/new game money, cost for car washes, oil changes, and wheel changes.  Can also edit the cost of many of the cars in the game, as well as if they're available to purchase or not (locked).

This works on the actual 3.6 GB game file (.iso), and not any of the save files.  Have only tested the editor with the PCSX2 emulator, and it worked perfectly.

It works on both USA versions of the game: Version 1.0 or 1.10 (SCUS-97102 or PBPX 95503).

IMPORTANT: Your edited/patched ROM/ISO file will work fine with a new game, or with an "in-game" save file.  However, it will probably NOT work with most pre-existing emulator save states.  

Even though the iso file is fairly large (3.6 GB), the editor will patch it almost instantaneously.  If you're creating a new ROM (see below), it will take Windows around 30 seconds to make the copy.

When patching, you can decide if you want it to create a new ROM/ISO or not.  If you do make a new ROM, the program will automatically add "Patched" to the end of your file name, which makes it easy to remember which file was patched, although you can name the new file anything you want as long as it's not the same as the original file name.  This keeps your original ROM safe.

Here's a link with lots of detailed info on the editor:  https://www.romhacking.net/forum/index.php?topic=39275.0

Shouldn't need any additional files if you're using Windows.  It uses the .net framework.
